Profile: polymorphic_engine
I find the way Tidal allows me to approach music in a structural way fascinating. I like it’s concise but still verbose syntax, especially combined with the mini-syntax. When I make music on my own, I like to start out with simple rhythmic patterns and start to layer them with different versions of themselves (slower & lower / faster & higher / ..). Now apply the MI clouds effect and you can have fun for hours adjusting the parameters! I also like to use a traditional game controller and map the controls to conditional functions or effects in the code. For example, playing a drum pattern twice as fast when I press the ‘A’ button, or adjust the pan according to a joystick. I like the thought that I am programming the functionality of a game live, while I am also playing it.